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A beginner-friendly sci-fi roleplaying event

Stargate PHX

Step through the gate. Finish one complete mission.

Choose a ready-to-play hero, learn the rules as they matter, and solve the episode together. No Stargate lore, tabletop experience, preparation, acting, or character voice is required.

Come once for a complete story. Return for another mission whenever it works for you.

Registration open · Three missions available

Capt. Selena Rodriguez, A'tir, Oringo, and Maste/Bythal stand beside a Stargate dialing device in front of an active Stargate.

Your mission at a glance

Price
$25 per player
Team
7 seats maximum
Time
Roughly 4–5 hours
Place
Mox Boarding House Chandler
Preparation
None required—premade heroes and rules support are provided

You belong on the team

Curious is enough.

Stargate PHX is built for mixed-experience tables. Arrive alone, come with a friend, know every Stargate episode, or know only that the big ring goes somewhere interesting.

Your first tabletop game

You do not need to know what to roll. Say what you want your hero to try; Kyle will connect the idea to the sheet and teach the rule when it becomes useful.

A Stargate fan

You will recognize the rhythm: briefing, gate travel, a strange world, a team problem, and a decision that changes the ending. Canon trivia is never an admission test.

A D&D fifth-edition player

Your d20 instincts still help. Stargate changes how missions, noncombat pressure, teamwork, advancement, firearms, and scene stakes work.

A solo arrival or plus-one

The mission gives everyone a reason to work together. No established group, performance skill, accent, or character voice is needed.

The episode begins

A briefing. A new world. Your team's call.

Phoenix Site sends teams through the Stargate to investigate unfamiliar worlds, meet people with their own priorities, solve technical and human problems, and bring everyone home.

Some missions lean toward exploration or diplomacy. Others add rescue, survival, investigation, or tactical pressure. The goal is not to recite a script—it is to discover what this episode becomes with this team.

No puzzle answers, hidden villains, or required lore are revealed before play.

Lanni studies a Stargate dialing device while Bervell examines field technology and Oringo watches beside an active Stargate.
Investigation, teamwork, and a decision before every variable is known.

The series model

Attend one. Skip one. Return later.

Each session is a complete, independently playable mission. Connected details can reward returning players, but missing an episode does not remove you from the story.

  1. 01Drop in

    Join a later mission with a concise briefing. No campaign catch-up is required.

  2. 02Complete the episode

    One session reaches a satisfying ending even if this is your only visit.

  3. 03Return when it works

    Skip an episode without losing your place. Past missions may return as reruns.

Around the table

You are inside the episode—not watching it.

Study the briefing, choose an approach, step through the gate, and respond to a world that does not wait politely.

You might examine a strange device, read a tense negotiation, scout a route, treat an injured ally, find cover, or turn a bad plan into the answer nobody expected.

The fun comes from sharing information, building on one another's ideas, and making a call before every variable is known. Combat can happen, but it is one kind of pressure—not the only way to matter.

Brief · Explore · Investigate · Negotiate · Improvise · Protect · Decide

Choose by instinct

Seven heroes are ready to deploy.

You do not need to build a character. Pick the job that sounds fun; Kyle will teach the few features that matter first.

Maste/Bythal, a dark-haired diplomat in a taupe-lilac dress and tall boots.

Maste / Bythal

Diplomat

Build trust and strengthen a teammate's next move.

Bervell, an engineer in sage and olive field gear studying a tablet.

Bervell

Engineer

Repair mission technology and improvise with limited tools.

Kulera, a silver-haired medic in green field gear with a crossbody medical satchel.

Kulera

Medic

Keep the team moving and solve biological problems.

Lanni, a scientist in tan desert fieldwear, black vest, goggles, and knee pads holding a notebook.

Lanni

Scientist

Investigate mysteries and turn uncertainty into insight.

Oringo, an Unas scout in green field clothing and layered dark armor.

Oringo

Scout

Find the route, notice danger, and survive hostile terrain.

A'tir, a Jaffa soldier in olive field gear holding a Ma'Tok staff weapon at rest.

A'tir

Soldier

Hold the line and protect the people beside you.

Capt. Selena Rodriguez, a pilot in an olive flight suit holding a gray helmet.

Capt. Selena Rodriguez

Soldier · Pilot

Coordinate the team and pilot through a bad situation.

Open the full character guide

Premades are the simplest path. If you hope to bring an approved custom character, ask Kyle before the session.

What to expect

Clear starts. Real choices. No performance test.

Rules arrive when useful

Kyle teaches the active rule at the moment it matters. Questions are expected; you do not need to hide confusion or study before arriving.

Describe—do not perform

Speak in character, describe an idea in your own words, point to the sheet, or ask for help. Acting and character voices are optional.

A team, not seven solo stories

Kyle manages pace and spotlight, invites quieter approaches, and keeps one strong personality from becoming the whole mission.

Comfort is part of play

Expect a brief safety check-in, permission to pause or step away, and a clear path to flag content without having to justify the boundary.

Optional depth

Learn nothing now—or learn exactly what helps.

You can arrive without reading a rules page. If preparation helps you relax, start with a 60-second preview.

Open the player rules guide
A 60-second rules preview

The game shares a familiar d20 foundation: describe an action, roll when the outcome is uncertain, add the useful number, and change the situation.

Stargate adds mission roles, Determination, scene Tension, meters, firearms, technology, and structured noncombat pressure. Kyle introduces each procedure when it appears.

Your best first move: say what you want to accomplish. The table will find the right rule.

The player guide includes a two-minute newcomer start and a direct Stargate-versus-5e transition. It remains optional.

A stylized GameMasterKyle portrait in front of a glowing science-fiction gate.

Your Game Master

Run by Kyle / GameMasterKyle.

Kyle is a professional tabletop Game Master and community event host with more than 15 years running games, more than 200 games run, and more than 200 players welcomed.

For Stargate PHX, that means a concise briefing, visible stakes, practical rule support, fair room for every player, and an ending shaped by the team's choices.

From past tables

The table craft is established. This event series is new.

The Stargate note comes from earlier Stargate play; none of these reflections is presented as a review of an unplayed Stargate PHX date.

“Kyle puts a lot of invisible work into making custom systems feel smooth at the table. In Stargate, the mechanics supported the cinematic feeling instead of getting in the way.”
Razorplayed Xan and O'Lacran
“Kyle creates the kind of table where people feel safe enough to take creative risks. He pays attention to the room and still keeps the story moving.”
@betweentheivyandthemossplayed Maia
“Kyle can handle absolute player chaos and still make it feel like part of the story. He keeps the table welcoming no matter how much experience someone has.”
@corncornthecorngodplayed Logan and Brax

Show up curious

The table supplies the start.

Where
Mox Boarding House Chandler
1371 N Alma School Rd, Chandler, AZ 85224
Price and seats
$25 per player · 7 seats maximum
Time
Roughly 4–5 hours. Current missions begin at 10:30 AM; confirm your selected date on the Mox listing.
Bring
Yourself. Favorite dice and something for notes are welcome but optional.

Tell Kyle what would help.

Participation can be spoken, descriptive, tactical, quiet, animated, or a mix. Ask questions, request a pause, or step away when needed.

Kyle will make a best-effort plan and confirm what the venue can support. Specific physical, seating, sensory, or dietary accommodations cannot be guaranteed until Mox confirms them.

Question path

Ask Kyle before the mission.

Use this for event questions, access needs, content or comfort concerns, or a custom-character question. A short note is enough.

FAQ

The fast answers.

Do I need tabletop roleplaying experience?

No. First-time players are expected. Kyle teaches the active rules as they become useful.

Do I need to know Stargate?

No. The mission briefing supplies what your hero knows. Fans will recognize the setting, but canon trivia is never required to solve the episode.

Do I need to prepare or read the rules?

No. Premade heroes are ready, and all rules reading is optional. Use it only if previewing helps you feel comfortable.

Do I have to act or use a character voice?

No. Describe what your hero tries in your own words. Voices, accents, and first-person dialogue are optional.

Can I come for just one session?

Yes. Every episode is independently playable and designed to reach a complete, satisfying ending.

What if I miss an episode?

Join a later mission. Connected details can reward returners, but missing an episode does not lock you out, and some missions may return as reruns.

Are characters provided?

Yes. Seven premade heroes cover diplomacy, engineering, medicine, science, scouting, protection, leadership, and piloting.

Can I bring a custom character?

Possibly, with advance approval. Ask Kyle before the session so the character can be checked for the mission, level, rules version, and team.

Is this just D&D fifth edition with a Stargate skin?

It shares a familiar d20 foundation, but mission advancement, Determination, Tension, noncombat procedures, technology, firearms, and team roles change how play works.

Is combat required?

Missions can include tactical danger, but investigation, diplomacy, rescue, technical problem-solving, exploration, and teamwork also drive outcomes. Exact content notes will accompany each scheduled session.

How long is a session?

Plan for roughly 4–5 hours. Current missions begin at 10:30 AM; confirm the details for your selected date on the official Mox listing.

Where do I register?

Registration is open through the official Mox event listing. Choose August 22, September 5, or September 19 when you book.

What if I have an access or content concern?

Send Kyle a note before the session when possible. He will make a best-effort plan and confirm what the table and venue can support.

Choose your dial-out

Registration open · Three missions available

Choose your mission window.

Choose August 22, September 5, or September 19, then complete registration through Mox.

Each date runs a different complete episode. Pick the mission window that fits your schedule; no previous episode is required.