Your first tabletop game
You do not need to know what to roll. Say what you want your hero to try; Kyle will connect the idea to the sheet and teach the rule when it becomes useful.
A beginner-friendly sci-fi roleplaying event
Stargate PHX
Choose a ready-to-play hero, learn the rules as they matter, and solve the episode together. No Stargate lore, tabletop experience, preparation, acting, or character voice is required.
Come once for a complete story. Return for another mission whenever it works for you.
Registration open · Three missions available
You belong on the team
Stargate PHX is built for mixed-experience tables. Arrive alone, come with a friend, know every Stargate episode, or know only that the big ring goes somewhere interesting.
You do not need to know what to roll. Say what you want your hero to try; Kyle will connect the idea to the sheet and teach the rule when it becomes useful.
You will recognize the rhythm: briefing, gate travel, a strange world, a team problem, and a decision that changes the ending. Canon trivia is never an admission test.
Your d20 instincts still help. Stargate changes how missions, noncombat pressure, teamwork, advancement, firearms, and scene stakes work.
The mission gives everyone a reason to work together. No established group, performance skill, accent, or character voice is needed.
The episode begins
Phoenix Site sends teams through the Stargate to investigate unfamiliar worlds, meet people with their own priorities, solve technical and human problems, and bring everyone home.
Some missions lean toward exploration or diplomacy. Others add rescue, survival, investigation, or tactical pressure. The goal is not to recite a script—it is to discover what this episode becomes with this team.
No puzzle answers, hidden villains, or required lore are revealed before play.
The series model
Each session is a complete, independently playable mission. Connected details can reward returning players, but missing an episode does not remove you from the story.
Join a later mission with a concise briefing. No campaign catch-up is required.
One session reaches a satisfying ending even if this is your only visit.
Skip an episode without losing your place. Past missions may return as reruns.
Around the table
Study the briefing, choose an approach, step through the gate, and respond to a world that does not wait politely.
You might examine a strange device, read a tense negotiation, scout a route, treat an injured ally, find cover, or turn a bad plan into the answer nobody expected.
The fun comes from sharing information, building on one another's ideas, and making a call before every variable is known. Combat can happen, but it is one kind of pressure—not the only way to matter.
Brief · Explore · Investigate · Negotiate · Improvise · Protect · Decide
Choose by instinct
You do not need to build a character. Pick the job that sounds fun; Kyle will teach the few features that matter first.

Diplomat
Build trust and strengthen a teammate's next move.

Engineer
Repair mission technology and improvise with limited tools.

Medic
Keep the team moving and solve biological problems.

Scientist
Investigate mysteries and turn uncertainty into insight.

Scout
Find the route, notice danger, and survive hostile terrain.

Soldier
Hold the line and protect the people beside you.

Soldier · Pilot
Coordinate the team and pilot through a bad situation.
Premades are the simplest path. If you hope to bring an approved custom character, ask Kyle before the session.
What to expect
Kyle teaches the active rule at the moment it matters. Questions are expected; you do not need to hide confusion or study before arriving.
Speak in character, describe an idea in your own words, point to the sheet, or ask for help. Acting and character voices are optional.
Kyle manages pace and spotlight, invites quieter approaches, and keeps one strong personality from becoming the whole mission.
Expect a brief safety check-in, permission to pause or step away, and a clear path to flag content without having to justify the boundary.
Optional depth
You can arrive without reading a rules page. If preparation helps you relax, start with a 60-second preview.
The game shares a familiar d20 foundation: describe an action, roll when the outcome is uncertain, add the useful number, and change the situation.
Stargate adds mission roles, Determination, scene Tension, meters, firearms, technology, and structured noncombat pressure. Kyle introduces each procedure when it appears.
Your best first move: say what you want to accomplish. The table will find the right rule.
The player guide includes a two-minute newcomer start and a direct Stargate-versus-5e transition. It remains optional.
Your Game Master
Kyle is a professional tabletop Game Master and community event host with more than 15 years running games, more than 200 games run, and more than 200 players welcomed.
For Stargate PHX, that means a concise briefing, visible stakes, practical rule support, fair room for every player, and an ending shaped by the team's choices.
From past tables
The Stargate note comes from earlier Stargate play; none of these reflections is presented as a review of an unplayed Stargate PHX date.
“Kyle puts a lot of invisible work into making custom systems feel smooth at the table. In Stargate, the mechanics supported the cinematic feeling instead of getting in the way.”
“Kyle creates the kind of table where people feel safe enough to take creative risks. He pays attention to the room and still keeps the story moving.”
“Kyle can handle absolute player chaos and still make it feel like part of the story. He keeps the table welcoming no matter how much experience someone has.”
Show up curious
Participation can be spoken, descriptive, tactical, quiet, animated, or a mix. Ask questions, request a pause, or step away when needed.
Kyle will make a best-effort plan and confirm what the venue can support. Specific physical, seating, sensory, or dietary accommodations cannot be guaranteed until Mox confirms them.
FAQ
No. First-time players are expected. Kyle teaches the active rules as they become useful.
No. The mission briefing supplies what your hero knows. Fans will recognize the setting, but canon trivia is never required to solve the episode.
No. Premade heroes are ready, and all rules reading is optional. Use it only if previewing helps you feel comfortable.
No. Describe what your hero tries in your own words. Voices, accents, and first-person dialogue are optional.
Yes. Every episode is independently playable and designed to reach a complete, satisfying ending.
Join a later mission. Connected details can reward returners, but missing an episode does not lock you out, and some missions may return as reruns.
Yes. Seven premade heroes cover diplomacy, engineering, medicine, science, scouting, protection, leadership, and piloting.
Possibly, with advance approval. Ask Kyle before the session so the character can be checked for the mission, level, rules version, and team.
It shares a familiar d20 foundation, but mission advancement, Determination, Tension, noncombat procedures, technology, firearms, and team roles change how play works.
Missions can include tactical danger, but investigation, diplomacy, rescue, technical problem-solving, exploration, and teamwork also drive outcomes. Exact content notes will accompany each scheduled session.
Plan for roughly 4–5 hours. Current missions begin at 10:30 AM; confirm the details for your selected date on the official Mox listing.
Registration is open through the official Mox event listing. Choose August 22, September 5, or September 19 when you book.
Send Kyle a note before the session when possible. He will make a best-effort plan and confirm what the table and venue can support.
Choose your dial-out
Registration open · Three missions available
Choose August 22, September 5, or September 19, then complete registration through Mox.
Each date runs a different complete episode. Pick the mission window that fits your schedule; no previous episode is required.