What This Was For
The war system was built for Peasants to Kings when the campaign needed a way to handle massive armies without losing the characters at the center of play.
The table could make strategic decisions, see the pressure on factions and armies, then zoom into local battles where player choices changed the larger war state.
- Used for a completed war encounter and evolved/tested for a second iteration.
- Designed to make campaign-scale stakes visible instead of hidden behind GM notes.
- Published with field notes, screenshots, repo links, and PDF snapshots so other GMs can study, adapt, and improve the approach.