What This Game Shows
Echoes of Stargate is the mission-design case. It shows how to take a large sci-fi premise and make it playable through the tools players need first: a briefing, an objective, a map, a team role, and a reason the scene matters now.
The important proof is orientation. Players do not need to carry the whole universe in their heads before acting. The table has a mission frame, visual references, and concrete handles for where to go next.
- Uses mission briefings to make objectives, stakes, and table direction visible.
- Supports tactical scenes with maps, tokens, and episode assets.
- Separates roleplaying campaign craft from the Stargate card-system project.