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Optional courier briefing

Pick your courier. Management will cope.

These are the five intended ready-to-play heroes for Peril to Profit: The Goldspire Messengers. No prep, character creation, rules knowledge, or theatrical voice training required.

5 premade couriers PDFs available Rules taught at table Custom tweaks welcome with approval
Garrick Reed character poster for The Goldspire Messengers.
Start here

The one-minute chooser.

If you do not know what any of these words mean, excellent. That means the table orientation will be useful. Pick the character whose problems sound entertaining.

Marlowe Fairwind character poster with the tagline Arcane problem-solver.
Marlowe Fairwind

Arcane problem-solver.

Pronounced MAR-low FAIR-wind. She/her.

Marlowe is a Loreborne Elf Sorcerer: polished, magically sharp, and carrying the special burden of being the person everyone looks at when the words "this should be fine" appear in a contract.

ClassSorcerer means magic first: instinct, force, and dramatic problem-solving.
HeritageLoreborne Elf means a long-lived, knowledge-shaped background with graceful pressure.
Table roleUse magic, notice arcane weirdness, and ask careful questions before the road answers badly.
  • Pick Marlowe if you want magic, responsibility, and a little "I read the clause nobody else read" energy.
  • Good for players who like clever solutions and do not mind a few extra options on the sheet.
  • Start simple: say what you want the magic to do. Kyle will help find the button.
Optional sheet facts
Subclass
Primal Origin
Strong traits
Instinct +2, Finesse +1, Knowledge +1
Experiences
Royal Mage +2; Not On My Watch +2
Main weapon
Dualstaff, magic at Far range
Tracks
HP 6, Stress 6, Evasion 10
Optional connection prompts
  • Who has Marlowe trusted with her life before?
  • Who once saw her lose control and helped her recover?
  • Who does she owe a favor to, and why is that probably inconvenient?
Barnacle character poster with the tagline Schemes included.
Barnacle

Schemes included.

Pronounced BAR-nuh-kul. He/him.

Barnacle is an Underborne Ribbet Rogue: slippery, funny when scared, and spiritually allergic to being trapped by obligations he cannot wriggle out of.

ClassRogue means stealth, quick hands, sharp deals, and being exactly where trouble forgot to check.
HeritageUnderborne Ribbet means amphibious lineage and a life shaped below, between, or outside the polished route.
Table roleScout, sneak, bargain, distract, and find the angle that keeps everyone alive.
  • Pick Barnacle if you want clever escapes, jokes under pressure, and a character who can make "bad idea" sound strategic.
  • Good for players who enjoy improvising, sneaking, and talking their way through doors that were allegedly locked.
  • Start simple: look for cover, ask what is valuable, and decide whether anyone official needs to know.
Optional sheet facts
Subclass
Nightwalker
Strong traits
Finesse +2, Strength +1, Knowledge +1
Experiences
They Don't See Me Coming! +2; Strike a Deal +2
Main weapon
Dagger, physical damage in Melee
Tracks
HP 6, Stress 6, Evasion 13
Optional connection prompts
  • Who knows the one deal Barnacle still feels bad about?
  • Who did Barnacle save by lying beautifully?
  • Who does he trust enough to stop joking for almost six seconds?
Garrick Reed character poster with the tagline Gentle frontline.
Garrick Reed

Gentle frontline.

Pronounced GAIR-ick REED. He/him.

Garrick is a Highborne Human Warrior: disciplined, kind, and quietly determined to prove that protection can mean care instead of intimidation.

ClassWarrior means clear action, physical courage, and strong choices when the room gets loud.
HeritageHighborne Human means social polish, stamina, and a life shaped around status or responsibility.
Table roleStand up front, protect the crew, and decide when mercy is the sharper tactic.
  • Pick Garrick if you want the clearest beginner start and a hero who can be brave without being loud.
  • Good for players who like direct choices: defend, strike, talk honestly, help someone up.
  • Start simple: move toward danger, name who you are protecting, and let the sword do its one approved job.
Optional sheet facts
Subclass
Call of the Brave
Strong traits
Strength +2, Agility +1, Finesse +1
Experiences
Affable +2; Hit Them Hard +2
Main weapon
Longsword, physical damage in Melee
Tracks
HP 6, Stress 7, Evasion 11
Optional connection prompts
  • Who has seen Garrick choose mercy when force would have been easier?
  • Who helped him leave a job that no longer fit his conscience?
  • Who does he quietly worry he might fail?
Khari Nix character poster with the tagline The wall that cares.
Khari Nix

The wall that cares.

Pronounced KAH-ree NIKS. She/her.

Khari is a Ridgeborne Giant Guardian: direct, protective, and deeply suspicious of any paperwork that tries to turn people into costs.

ClassGuardian means protect the team, take pressure, and make danger regret its scheduling choices.
HeritageRidgeborne Giant means mountain-strong presence and a community shaped by hard terrain.
Table roleHold the line, absorb trouble, and make space for everyone else to be brave.
  • Pick Khari if you want to protect people, say the honest thing, and hit danger with a practical tool.
  • Good for players who like loyalty, strength, and dry humor with a battleaxe attached.
  • Start simple: put yourself between danger and a friend, then ask danger whether it has considered leaving.
Optional sheet facts
Subclass
Stalwart
Strong traits
Agility +2, Instinct +1, Presence +1
Experiences
I've Got Your Back +2; Not Afraid of Anything +2
Main weapon
Battleaxe, physical damage at Very Close range
Tracks
HP 8, Stress 6, Evasion 8
Optional connection prompts
  • Who did Khari protect before they had any right to expect it?
  • Who has seen her lose patience with predatory fine print?
  • Who reminds her that being strong does not mean carrying everything alone?
Varian Soto character poster with the tagline Eyes on the forest.
Varian Soto

Eyes on the forest.

Pronounced VAIR-ee-un SOH-toh. They/them.

Varian is a Wildborne Katari Ranger: sharp-eyed, self-protective, and usually aware of danger before danger finishes its opening remarks.

ClassRanger means track, scout, aim carefully, and keep the road from surprising the crew.
HeritageWildborne Katari means keen senses, animal-like ancestry, and a life shaped close to wild places.
Table roleSpot threats, guide movement, and apply ranged pressure when corporate optimism fails.
  • Pick Varian if you want to read the scene, notice small details, and be dangerous from a little farther away.
  • Good for players who like forests, instincts, archery, and quiet competence.
  • Start simple: ask what tracks, sounds, or movement you notice, then decide where the arrow needs to go.
Optional sheet facts
Subclass
Wayfinder
Strong traits
Strength +2, Finesse +1, Instinct +1
Experiences
Deadly Aim +2; Nature's Friend +2
Main weapon
Shortbow, physical damage at Far range
Tracks
HP 6, Stress 6, Evasion 13
Optional connection prompts
  • Who did Varian warn once, and who listened too late?
  • Who knows they are more sentimental than they pretend?
  • Who trusts Varian to find the safer road, even when safer still means "technically peril"?
How to read the sheet

A character sheet is not homework. It is your dashboard.

If this is your first tabletop RPG, the sheet may look like a tax form that joined a gym. You only need a few parts at first.

1. Identity

Name, pronouns, class, and heritage tell everyone who you are starting as. You can still make the hero yours through voice, choices, and small details.

2. Heritage

Heritage combines ancestry and community. Ancestry is what kind of being you are. Community is the culture, place, or way of life that shaped you.

3. Class

Class is your adventure job. Warrior protects and strikes. Rogue sneaks and bargains. Ranger scouts. Guardian shields. Sorcerer bends magic into results.

4. Traits

Daggerheart uses traits instead of a giant skill list: Agility, Strength, Finesse, Instinct, Presence, and Knowledge. Kyle will help choose which one fits your action.

5. Hope and Fear

Most uncertain actions use two twelve-sided dice: one Hope die and one Fear die. Add them together. The higher die colors what happens next.

6. Experiences

Experiences are useful backstory phrases. If your sheet says you are Affable, Nature's Friend, or Not On My Watch, you can spend Hope when that experience clearly helps.

7. HP, Stress, Armor, Evasion

HP tracks serious harm. Stress tracks pressure or strain. Armor can soften hits. Evasion is how hard you are to hit. You do not need to calculate alone.

8. Connection questions

Connection prompts help the party feel like a crew from minute one. You can answer, adjust, or pass. Collaboration is mandatory; discomfort is not.

Optional: what should I look at first during play?

Start with your name, your class, your best traits, your Experiences, and your main weapon or feature. Everything else can wait until it matters.

Optional: what is Demiplane for?

Demiplane's Daggerheart tools can help experienced or curious players browse and experiment with Level 1 characters online. Printed sheets will still be provided at the event.

Optional: do I need to memorize any of this?

No. Kyle will teach as you play. The page exists for curiosity, not compliance. Management has been asked to stop calling curiosity a deliverable.

Ready to choose at the table?

No prep required. Read as much or as little as you want, then book through Mox while seats remain.