What This Archive Shows
Creed TTRPG is not actual-play evidence. It is a mechanics archive: a pre-AI attempt to rebuild stealth-action verbs as a classless tabletop system.
The project matters because it shows design range. Before AI tools were part of the workflow, Kyle was already translating videogame structure into d20 procedures, resource rules, damage conditions, and upgrade paths.
- Frames stealth through five NPC alert states players and GMs can understand.
- Builds a classless progression model with baseline, Hunter, Warrior, and Assassin-style paths.
- Keeps the public claim precise: designed and archived, not run or playtested.