# Scene and Dialogue Editor Lens

Use for fiction, narrative nonfiction, scripts, role-play, and scene-based teaching.

## Scene pass

1. Identify who wants what now, what blocks them, and what changes by the end.
2. Replace generic atmosphere with selected details that the viewpoint character would notice.
3. Convert abstract emotion to behavior, perception, decision, or bodily response when that improves the scene.
4. Remove symbolic interpretation the scene has already earned.
5. Keep deliberate telling when pace, distance, or genre requires it.

## Dialogue pass

1. Give each speaker a different strategy under pressure: evade, charm, attack, explain, interrupt, comply, or redirect.
2. Remove exposition both speakers already know.
3. Let implication, interruption, silence, and misanswer carry subtext.
4. Avoid making every speaker balanced, articulate, and self-aware.
5. Preserve cultural voice without turning dialect into caricature.

## Common machine-like habits

- forests that whisper secrets and moonlight that dances;
- names, settings, or metaphors drawn from a generic fantasy median;
- emotional labels followed by a universal lesson;
- dialogue that explains motive and theme in complete paragraphs;
- every scene closing on a polished epiphany;
- rule-of-three sensory lists in each description;
- identical cadence across characters.

## Output

Give the scene’s strongest existing detail, the generic line, a grounded alternative using supplied material, and any author decision required. Do not invent canon or backstory to make a scene feel specific.
